Beach town worldbuilding
I have spent today working on making a pseudo-wikipedia entry for the location settings lore on my neocities site.
You can read more about [insert some sort of town name here this is a placeholder] here!
I have spent today working on making a pseudo-wikipedia entry for the location settings lore on my neocities site.
You can read more about [insert some sort of town name here this is a placeholder] here!
Betta fish final design reveal:
Blob fish final design reveal:
Goldfish final design reveal:
Today I presented my concept proposal PowerPoint to Sion via MS Teams. I was nervous, but it was a total success! I have been provisionally greenlit for this module, so now I feel less guilty more confident working on the worldbuilding, narrative and character arcs for my game!
I will be:
I also received confirmation that Alex has finalised my designs, so stay tuned for the secret reveals!
Alex and I revisited the first character she'd concepted, and since I'd had time to explore her character traits, I decided I wanted this character to be a goldfish who can't forget. This would tie nicely into my subversion pillar, and I referenced outfit inspirations from characters like Velma.
3 and 4 were my favourites here, so I asked if we could continue down that route. I liked having green to contrast the orange, even though Velma is known for her orange sweaters!
I was presented with a bunch of new options, as well as combos that mashed 3 and 4's outfits together, and I knew instantly I was drawn to 12. I loved the braces, the comfy green sweater vibe, and even though Velma's turtleneck is iconic, I think a v-neck shirt really suits this character.
With all my outfits confirmed, I just had to wait a little longer more for these concepts to be upscaled, polished and then turned into final designs.
So my second character I wanted to be a a blob fish, which revealed hidden scope I hadn't considered. I had asked Alex for one character sprite, but because I wanted pressurised/depressurised versions of this character it ended up being two sprites!
I wanted him to be defined whilst pressurised, and not exactly fat but more a dad bod type shape language to show how fish can often feel "out of water.
Outfit wise I wanted to keep it simple, tank top and shorts, that change their fit with the change of his physique.
I also wanted shorts to show off the colours on his legs - the interesting graphic/watercolour styles are beautiful and I didn't want to lose too many of these super cute details.
I got some more updates for my betta fish character from Alex today, showing how the outfits would look on a more piscine body type:
After exploring the previous options 2 and 5, Alex returned with a new wave of outfits to choose from:
I was trying to whittle it down to a singular favourite, but it was just too darn difficult! I was a bit cheeky, and asked for final versions of 2, 3 and 6:
And if anyone is going to have multiple outfits... it HAS to be the fashionista!
Hopefully I'll be getting some concepts for my masculine character tomorrow...
Alex showed me some of her designs based on a betta fish, and gave me 4 options to choose from:
I liked the colours of both the pink and purple betta, but proceeded to choose the pink fish as I felt it better suited the sweet "finfluencer" personality I had thought for this character.
With that in mind, she sent a variety of outfits that were fashionable and influencer coded using the pink colour palette:
Whilst I had initially decided against having outfits, I think it adds a lot of personality and could segue into other aspects of worldbuilding, such as fashion companies having to expand their clothing lines to be "gill-friendly". I also like the jeans being reminiscent of the blue tips of the original concept's fins.
Today I got in touch with Alex, a BCU student on the BA Video Game Digital Art course, in regards to commissioning a set of reverse mermaid character sprites for my visual novel idea.
I proposed 2-3 characters with 5 various expressions in the style of Justin Parpan and with that brief, this is what they conjured up:
I'm excited to see what other designs they will come up with!
This my my devlog for documenting my process of design in modules 10 and 11 of BA Video Game Design.
I will be posting content about: