This is Mitchell's romance route, and you can find out more about him here:
https://bernadinesweetspot.neocities.org/Mitchell_Cawley
He is from the upcoming visual novel "Reel Feelings!" which you can check out here:
https://bernadinesweetspot.neocities.org/devlog
He lives in the city of Beach Town! You can learn more here:
https://bernadinesweetspot.neocities.org/Beach_Town
https://bernadinesweetspot.neocities.org/Beach_Town_Gazette
As this is a prototype, I've left the variables visible. Any feedback from playtesters is greatly appreciated:
https://users4.smartgb.com/g/g.php?a=s&i=g44-83528-1a
https://forms.gle/By9tF8NtFaXE7r7P7
Thanks for playing!
-Berni/Jeanne
~
affection: 0
awareness: 0
trait: 0
Location
The Docks
Situation
Mitch is working out using modified equipment. He treats everything as completely normal.
Choices
[[You’ve adapted really well.|D2_CAFE][$awareness -= 1, $mitchAffection += 1]]
• -Awareness
• +Affection
• Depth: Praises adaptation without questioning cause
[[Was it always like this?|D2_CAFE][$awareness += 1, $vulnerability += 1]]
• +Awareness
• +Trait
• Depth: Gently probes history
[[This doesn’t seem sustainable.|D2_CAFE][$awareness += 1, $mitchAffection -= 1]]
• +Awareness
• -Affection
• Depth: Challenges his mindset early
<<set $awareness = 0>>
<<set $vulnerability = 0>>
<<set $mitchAffection = 0>>
<<set $activeRoute = "mitch">>
<<set $endingType = "">>affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Location
The Cafe
Situation
Mitch explains his worldview:
“Stuff changes. You deal with it.”
Choices
[[Yeah, no point stressing.|D3_BEACH][$awareness -= 1, $mitchAffection += 1]]
• -Awareness
• +Affection
• Depth: Aligns with passive acceptance
[[But shouldn’t we try to fix things?|D3_BEACH][$awareness += 1]]
• +Awareness
• Depth: Introduces accountability gently
[[That’s kind of irresponsible.|D3_BEACH][$awareness += 1, $mitchAffection -= 1]]
• +Awareness
• -Affection
• Depth: Direct rejection of his philosophy
affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Location
The Beach
Situation
Pollution is visible. Mitch shrugs it off—continues his routine.
Choices
[[Guess you get used to it.|D4_DOCKS][$awareness -= 1, $mitchAffection += 1]]
• -Awareness
• +Affection
• Depth: Normalisation
[[Doesn’t it bother you?|D4_DOCKS][$awareness += 1, $vulnerability += 1]]
• +Awareness
• +Trait
• Depth: Invites reflection
[[This shouldn’t be normal.|D4_DOCKS][$awareness += 1, $mitchAffection -= 1]]
• +Awareness
• -Affection
• Depth: Rejects adaptation mindset
affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Location
The Docks
Situation
Mitch pushes back:
“Why worry about stuff you can’t change?”
Choices
[[Because ignoring it makes it worse.|D5_LAB][$awareness += 1]]
• +Awareness
• Depth: Accountability argument
[[I get it. You just focus on what you can control.|D5_LAB][$affection += 1]]
• +Affection
• Depth: Reinforces coping mindset
[[That’s just avoiding responsibility.|D5_LAB][$awareness += 1, $mitchAffection -= 1, $vulnerability -= 1]]
• +Awareness
• -Trait
• -Affection
• Depth: Confrontational rejection
affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Location
The Lab
Situation
Clear evidence of environmental damage.
Mitch is unfazed... or trying to be.
Choices
[[This is why it matters.|D6_DOCKS][$awareness += 1]]
• +Awareness
• Depth: Connects data to responsibility
[[You’ll adapt to this too, right?|D6_DOCKS][$awareness -= 1, $mitchAffection += 1]]
• -Awareness
• +Affection
• -Trait
• Depth: Reinforces his worldview
[[You seem scared.|D6_DOCKS][$vulnerability += 1, $mitchAffection -= 1]]
• +Affection
• +Trait
• Depth: Moments where the player notices him, not just the issue.
affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Location
The Docks
Situation
Mitch asks:
“So what... do we just start worrying now?”
Choices
[[We try to change things.|END_CHECK][$awareness += 1, $mitchAffection += 1]]
• +Awareness
[[We just… deal with it better.|END_CHECK]]
• Neutral
[[It's ok to admit this hurts|END_CHECK][$vulnerability += 1, $mitchAffection += 1]]
• +Trait
• +Affection
/* Global thematic stat */
<<set $awareness = 0>>
/* Route-specific trait stats */
<<set $courage = 0>>
<<set $vulnerability = 0>>
<<set $authenticity = 0>>
/* Romance stats */
<<set $mollyAffection = 0>>
<<set $roselynAffection = 0>>
<<set $mitchAffection = 0>>
/* Character discovery flags */
<<set $metMolly = false>>
<<set $metRoselyn = false>>
<<set $metMitch = false>>
/* Route tracking */
<<set $activeRoute = "">>
/* Ending tracking */
<<set $endingType = "">>affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
[[Continue|ENDING_RESOLUTION]]
<<if $activeRoute is "mitch">>
<<set _affection = $mitchAffection>>
<<set _trait = $vulnerability>>
<</if>>
<<if $awareness >= 4 and _affection >= 2 and _trait >= 2>>
<<set $endingType = "TRUE_END">>
<<elseif $awareness >= 4 and _affection >= 2 and _trait < 2>>
<<set $endingType = "BITTERSWEET_END">>
<<elseif _affection >= 2 and $awareness < 4>>
<<set $endingType = "ESCAPE_END">>
<<elseif $awareness >= 4 and _affection <= 0>>
<<set $endingType = "TRUTH_END">>
<<elseif $awareness >= 2 and _affection >= 1>>
<<set $endingType = "NEUTRAL_END">>
<<else>>
<<set $endingType = "BAD_END">>
<</if>>affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Checking endings...
<<if $activeRoute is "mitch">>
<<if $endingType is "TRUE_END">>
[[Continue|Mitch_HealingEnding]]
<<elseif $endingType is "BITTERSWEET_END">>
[[Continue|Mitch_SuppressionEnding]]
<<elseif $endingType is "ESCAPE_END">>
[[Continue|Mitch_ComfortEnding]]
<<elseif $endingType is "TRUTH_END">>
[[Continue|Mitch_IsolationEnding]]
<<elseif $endingType is "NEUTRAL_END">>
[[Continue|Mitch_UnresolvedEnding]]
<<else>>
[[Continue|Mitch_SurvivalEnding]]
<</if>>
<</if>>affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Mitch sits quietly beside you at the docks.
For once, he isn’t training.
He isn’t distracting himself.
The polluted water laps against the shore.
"I spent so long pretending being strong meant not feeling anything," he says.
He laughs softly.
"Turns out I was just tired."
He leans against you.
"We should probably do something about all this."
You smile.
"Together?"
He nods.
"Together."
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
TRUE_END
Because of
High awareness + high affection + high trait
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Mitch knows the truth now.
He just refuses to sit with what it means.
He throws himself harder into routines.
Training.
Schedules.
Distractions.
"You can’t fall apart if you stay busy."
He kisses you before heading off for another workout.
You watch him leave.
He’s still running.
Just slower now.
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
BITTERSWEET_END
Because of
High awareness + high affection + low trait
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
You and Mitch settle into something comfortable.
Morning workouts.
Late-night food runs.
Jokes about strange fish mutations.
Neither of you talks about what’s happening to the town.
It’s easier this way.
For now.
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
ESCAPE_END
Because of
Low awareness + high affection
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
You push Mitch too hard.
He finally snaps.
"Not everyone gets to fall apart like you want me to."
He walks away.
Later, you stand alone at the shore.
The town still ignores what’s happening.
And now so does he.
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
TRUTH_END
Because of
High awareness + low affection
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Mitch laughs off everything you discovered.
"This town’s weird. Always has been."
He goes back to training.
You stop asking questions.
Eventually, the strange becomes normal.
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
BAD_END
Because of
Low everything / failure
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7affection: <<print affection: $mitchAffection>>
awareness: <<print awareness: $awareness>>
trait: <<print trait: $vulnerability>>
Mitch stares at the water.
"I don’t know what I’m supposed to do with all this."
You don’t have an answer.
Neither of you leaves.
Neither of you acts.
The silence feels honest.
~
Thanks for playing.
[[Replay Mitch Route|D1_DOCKS]]
You got
NEUTRAL_END
Because of
Mid-range fallback
If you have any feedback, please submit it here:
https://forms.gle/By9tF8NtFaXE7r7P7